The name Ko-bêle Ye is derived from the Wood Elvish language, as Ko-bêle Ye was founded by Brîtco Thiestresh, who was culturaly Iron Elvish.
Climate
Ko-bêle Ye has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ko-bêle Ye receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Ko-bêle Ye covers an area of nearly 381 km2 (152 mi2), and an average elevation of 3142 m (10308 ft) above sea level.
Overview
Ko-bêle Ye was founded durring the late 12th century in spring of the year 1060, by Brîtco Thiestresh. The establishment of the new community went well, with no major obsticles durring construction.
Ko-bêle Ye was built using the conventions of Iron Elvish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ko-bêle Ye is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ko-bêle Ye is buildings are built arround a single crampt cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ko-bêle Ye, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Ko-bêle Ye has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ko-bêle Ye ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Ko-bêle Ye is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Ko-bêle Ye was like during the glorydays.
Civic Infrastructure
Ko-bêle Ye possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ko-bêle Ye has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ko-bêle Ye has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko-bêle Ye. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko-bêle Ye's parks.
Ko-bêle Ye has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko-bêle Ye.
Ko-bêle Ye has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ko-bêle Ye has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ko-bêle Ye has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ko-bêle Ye has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ko-bêle Ye has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko-bêle Ye has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko-bêle Ye has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko-bêle Ye's public wards, blessings, and other arcane systems.
Ko-bêle Ye has an Administrative Academy which trains individuals in the administrative arts.
Ko-bêle Ye possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko-bêle Ye's grid is powered by mana accumulators.
Ko-bêle Ye's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ko-bêle Ye has a first rate hospital which caters to anyone in need of long term medical care.
Ko-bêle Ye has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ko-bêle Ye has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko-bêle Ye's natural decorations nor waterways.
Ko-bêle Ye has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ko-bêle Ye has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ko-bêle Ye has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ko-bêle Ye is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Ko-bêle Ye might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Ko-bêle Ye's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Ko-bêle Ye the water is caffeinated.
The Xtabay near Ko-bêle Ye are known to be almost tame, such that they can be put to domestic use.
Ko-bêle Ye's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Mysticism energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 178
Farmers: 281
Farm Laborer: 499
Hunters: 321
Milk Maids: 243
Ranchers: 116
Ranch Hands: 260
Shepherds: 230
Farmland: 360711 m2
Cattle and Similar Creatures: 22488
Poultry: 269859
Swine: 17990
Sheep: 899
Goats: 179
Horses, Mounts, and Beasts of Burden: 8995
Craftsmen
Arms and Toolmakers: 187
Blacksmiths: 199
Bookbinders: 115
Buckle-makers: 123
Cabinetmakers: 219
Candlemakers: 290
Carpenters: 260
Clothmakers: 236
Coach and Harness Makers: 97
Coopers: 243
Copper, Brass, Tin, Zinc, and Lead Workers: 131
Copyists: 88
Cutlers: 75
Fabricworkers: 199
Farrier: 438
Furriers: 59
Glassworkers: 321
Gunsmiths: 202
Harness-Makers: 89
Hatters: 168
Hosiery Workers: 62
Jewelers: 104
Leatherwrights: 209
Locksmiths: 90
Matchstick makers: 147
Musical Instrument Makers: 136
Painters, Structures and Fixtures: 115
Paper Workers: 124
Plasterers: 121
Pursemakers: 149
Roofers: 96
Ropemakers: 89
Rugmakers: 83
Saddlers: 176
Scabbardmakers: 202
Scalemakers: 96
Scientific, Surgical, and Optical Instrument Makers: 58
Sculptors, Structures and Fixtures: 86
Shoemakers: 87
Soap and Tallow Workers: 339
Tailors: 620
Tanners: 118
Upholsterers: 132
Watchmakers: 118
Weavers: 290
Whitesmiths: 71
Merchants
Adventuring Goods Retellers: 62
Arcana Sellers: 62
Beer-Sellers: 128
Booksellers: 140
Butchers: 214
Chandlers: 236
Chicken Butchers: 268
Entrepreneurs: 92
Fine Clothiers: 236
Fishmongers: 236
Florists: 55
Potion Sellers: 152
Resellers: 359
Spice Merchants: 123
Wine-sellers: 179
Wheelwright: 140
Woodsellers: 85
Service workers
Bakers: 408
Barbers: 399
Coachmen: 128
Cooks: 408
Doctors: 193
Gamekeepers: 145
Grooms: 81
Hairdressers: 345
Healers: 239
Housekeepers: 243
Housemaids: 499
House Stewards: 272
Inns: 89
Laundry maids: 160
Maidservants: 290
Nursery Maids: 163
Pastrycooks: 310
Restaurateur: 333
Tavern Keepers: 359
Specialized Laborer
Ashworkers: 127
Bleachers: 83
Chemical Workers: 51
Coal Heavers: 172
In-Town Couriers: 195
Long Haul Couriers: 219
Dockyard Workers: 179
Gas Workers: 43
Hay Merchants: 74
Leech Collectors: 253
Millers: 191
Miners: 183
Oilmen and Polishers: 142
Postmen: 224
Pure Finder: 116
Skinners: 264
Sugar Refiners: 49
Tosher: 136
Warehousemen: 299
Watercarriers: 202
Watermen, Bargemen, etc.: 272
Skilled Laborers
Accountants: 114
Alchemist: 131
Clerk: 179
Dentists: 86
Educators: 233
Engineers: 138
Gardeners: 90
Mages: 66
Plumbers: 97
Pharmacist: 108
Professors: 38
Scientists: 68
Wizards: 39
Civil Servants
Adventurers: 84
Bankers: 127
Civil Clerks: 209
Civic Iudex: 103
Consultants: 56
Exorcist: 219
Fixers: 108
Kami Clerk: 185
Landlords: 174
Lawyers: 111
Legend Keepers: 149
Militia Officers: 749
Monks, Monastic: 281
Monks, Civic: 249
Historian, Oral: 199
Historian, Textual: 105
Policemen, Sheriffs, etc.: 209
Priests: 391
Rangers: 113
Rat Catchers: 135
Scholars: 142
Spiritualist: 166
Slayers: 51
Storytellers: 276
Military Officers: 299
Cottage Industries
Brewers: 264
Comfort Services: 333
Enchanters: 103
Herbalists: 104
Jaminators: 290
Needleworkers: 333
Potters: 149
Preserve Makers: 243
Quilters: 128
Seamsters: 562
Spinners: 264
Tinker: 97
Weaver: 236
Artists
Actors: 95
Architects: 35
Bards: 142
Costumers: 54
Dancers: 107
Drafters: 58
Engravers: 71
Fine Furniture Carpenters: 44
Glaziers: 93
Inlayers: 88
Musicians: 249
Painters, Art: 46
Playwrights: 94
Sculptors, Art: 78
Wood Carvers: 310
Writers: 281
Produce Industries
Butter Churners: 333
Canners: 264
Cheesmakers: 310
Ice Merchants: 40
Millers: 191
Picklers: 163
Smokers: 113
Stockmakers: 99
Tobacconists: 142
Tallowmakers: 199
33994 of Ko-bêle Ye's population work within a Foundational Occupation.
1950 work in Agriculture
7657 work as Craftsmen
2767 work as Merchants
5064 work as Service Workers
3474 work as General Laborers
1387 work as Skilled Laborers
4890 work as Civil Servants
3106 work in Cottage Industries
1845 work as Artists
1854 work in Produce Industries
52361 of Ko-bêle Ye's population do not work in a formal occupation, but do contribute to the local economy. 3598 (4%) are noncontributers.
Points of Interest
Ko-bêle Ye's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ko-bêle Ye suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Ko-bêle Ye, swallowing large sections of the community. Ko-bêle Ye lost 151 people, 200 livestock, and 94 buildings in the disaster. This disaster is often refereed to as The Death Swallowing.