Large City: Ko-bêle Ye

Ko-bêle Ye

Ko-bêle Ye
Example Iron Elvish architecture.
StateDalandic Empire
ProvenceNarienlean Shire
Sub ProvenceVabîksêjekè County
RegionRæmkon Khun Holt
Founded1060
Community LeaderMaster Byocthè
Area381 km2 (152 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3142 m (10308 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population89953
Population Density236 people per km2 (591 people per mi2)
Town AuraMysticism
Naming
Native nameKo-bêle Ye
Pronunciation/ko/ /ˈbɘle/
Direct Translation[maroon] [enemy; rival]
Translation[Not Yet Translated]

Ko-bêle Ye (/ko/ /ˈbɘle/ [maroon] [enemy; rival]) is a subtropical Large City located in Vabîksêjekè County, Narienlean Shire, within the Dalandic Empire.

The name Ko-bêle Ye is derived from the Wood Elvish language, as Ko-bêle Ye was founded by Brîtco Thiestresh, who was culturaly Iron Elvish.

Climate

Ko-bêle Ye has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ko-bêle Ye receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Ko-bêle Ye covers an area of nearly 381 km2 (152 mi2), and an average elevation of 3142 m (10308 ft) above sea level.

Overview

Ko-bêle Ye was founded durring the late 12th century in spring of the year 1060, by Brîtco Thiestresh. The establishment of the new community went well, with no major obsticles durring construction.

Ko-bêle Ye was built using the conventions of Iron Elvish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ko-bêle Ye is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ko-bêle Ye is buildings are built arround a single crampt cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ko-bêle Ye, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Ko-bêle Ye has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ko-bêle Ye ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Ko-bêle Ye is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Ko-bêle Ye was like during the glorydays.

Civic Infrastructure

Ko-bêle Ye possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ko-bêle Ye has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko-bêle Ye has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko-bêle Ye. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko-bêle Ye's parks.

Ko-bêle Ye has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko-bêle Ye.

Ko-bêle Ye has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko-bêle Ye has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko-bêle Ye has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ko-bêle Ye has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ko-bêle Ye has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko-bêle Ye has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko-bêle Ye has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko-bêle Ye's public wards, blessings, and other arcane systems.

Ko-bêle Ye has an Administrative Academy which trains individuals in the administrative arts.

Ko-bêle Ye possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko-bêle Ye's grid is powered by mana accumulators.

Ko-bêle Ye's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ko-bêle Ye has a first rate hospital which caters to anyone in need of long term medical care.

Ko-bêle Ye has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ko-bêle Ye has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko-bêle Ye's natural decorations nor waterways.

Ko-bêle Ye has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ko-bêle Ye has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ko-bêle Ye has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ko-bêle Ye is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Ko-bêle Ye might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ko-bêle Ye's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Ko-bêle Ye the water is caffeinated.

The Xtabay near Ko-bêle Ye are known to be almost tame, such that they can be put to domestic use.

Ko-bêle Ye's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Mysticism energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 178
  • Farmers: 281
  • Farm Laborer: 499
  • Hunters: 321
  • Milk Maids: 243
  • Ranchers: 116
  • Ranch Hands: 260
  • Shepherds: 230
    • Farmland: 360711 m2
    • Cattle and Similar Creatures: 22488
    • Poultry: 269859
    • Swine: 17990
    • Sheep: 899
    • Goats: 179
    • Horses, Mounts, and Beasts of Burden: 8995

Craftsmen

  • Arms and Toolmakers: 187
  • Blacksmiths: 199
  • Bookbinders: 115
  • Buckle-makers: 123
  • Cabinetmakers: 219
  • Candlemakers: 290
  • Carpenters: 260
  • Clothmakers: 236
  • Coach and Harness Makers: 97
  • Coopers: 243
  • Copper, Brass, Tin, Zinc, and Lead Workers: 131
  • Copyists: 88
  • Cutlers: 75
  • Fabricworkers: 199
  • Farrier: 438
  • Furriers: 59
  • Glassworkers: 321
  • Gunsmiths: 202
  • Harness-Makers: 89
  • Hatters: 168
  • Hosiery Workers: 62
  • Jewelers: 104
  • Leatherwrights: 209
  • Locksmiths: 90
  • Matchstick makers: 147
  • Musical Instrument Makers: 136
  • Painters, Structures and Fixtures: 115
  • Paper Workers: 124
  • Plasterers: 121
  • Pursemakers: 149
  • Roofers: 96
  • Ropemakers: 89
  • Rugmakers: 83
  • Saddlers: 176
  • Scabbardmakers: 202
  • Scalemakers: 96
  • Scientific, Surgical, and Optical Instrument Makers: 58
  • Sculptors, Structures and Fixtures: 86
  • Shoemakers: 87
  • Soap and Tallow Workers: 339
  • Tailors: 620
  • Tanners: 118
  • Upholsterers: 132
  • Watchmakers: 118
  • Weavers: 290
  • Whitesmiths: 71

Merchants

  • Adventuring Goods Retellers: 62
  • Arcana Sellers: 62
  • Beer-Sellers: 128
  • Booksellers: 140
  • Butchers: 214
  • Chandlers: 236
  • Chicken Butchers: 268
  • Entrepreneurs: 92
  • Fine Clothiers: 236
  • Fishmongers: 236
  • Florists: 55
  • Potion Sellers: 152
  • Resellers: 359
  • Spice Merchants: 123
  • Wine-sellers: 179
  • Wheelwright: 140
  • Woodsellers: 85

Service workers

  • Bakers: 408
  • Barbers: 399
  • Coachmen: 128
  • Cooks: 408
  • Doctors: 193
  • Gamekeepers: 145
  • Grooms: 81
  • Hairdressers: 345
  • Healers: 239
  • Housekeepers: 243
  • Housemaids: 499
  • House Stewards: 272
  • Inns: 89
  • Laundry maids: 160
  • Maidservants: 290
  • Nursery Maids: 163
  • Pastrycooks: 310
  • Restaurateur: 333
  • Tavern Keepers: 359

Specialized Laborer

  • Ashworkers: 127
  • Bleachers: 83
  • Chemical Workers: 51
  • Coal Heavers: 172
  • In-Town Couriers: 195
  • Long Haul Couriers: 219
  • Dockyard Workers: 179
  • Gas Workers: 43
  • Hay Merchants: 74
  • Leech Collectors: 253
  • Millers: 191
  • Miners: 183
  • Oilmen and Polishers: 142
  • Postmen: 224
  • Pure Finder: 116
  • Skinners: 264
  • Sugar Refiners: 49
  • Tosher: 136
  • Warehousemen: 299
  • Watercarriers: 202
  • Watermen, Bargemen, etc.: 272

Skilled Laborers

  • Accountants: 114
  • Alchemist: 131
  • Clerk: 179
  • Dentists: 86
  • Educators: 233
  • Engineers: 138
  • Gardeners: 90
  • Mages: 66
  • Plumbers: 97
  • Pharmacist: 108
  • Professors: 38
  • Scientists: 68
  • Wizards: 39

Civil Servants

  • Adventurers: 84
  • Bankers: 127
  • Civil Clerks: 209
  • Civic Iudex: 103
  • Consultants: 56
  • Exorcist: 219
  • Fixers: 108
  • Kami Clerk: 185
  • Landlords: 174
  • Lawyers: 111
  • Legend Keepers: 149
  • Militia Officers: 749
  • Monks, Monastic: 281
  • Monks, Civic: 249
  • Historian, Oral: 199
  • Historian, Textual: 105
  • Policemen, Sheriffs, etc.: 209
  • Priests: 391
  • Rangers: 113
  • Rat Catchers: 135
  • Scholars: 142
  • Spiritualist: 166
  • Slayers: 51
  • Storytellers: 276
  • Military Officers: 299

Cottage Industries

  • Brewers: 264
  • Comfort Services: 333
  • Enchanters: 103
  • Herbalists: 104
  • Jaminators: 290
  • Needleworkers: 333
  • Potters: 149
  • Preserve Makers: 243
  • Quilters: 128
  • Seamsters: 562
  • Spinners: 264
  • Tinker: 97
  • Weaver: 236

Artists

  • Actors: 95
  • Architects: 35
  • Bards: 142
  • Costumers: 54
  • Dancers: 107
  • Drafters: 58
  • Engravers: 71
  • Fine Furniture Carpenters: 44
  • Glaziers: 93
  • Inlayers: 88
  • Musicians: 249
  • Painters, Art: 46
  • Playwrights: 94
  • Sculptors, Art: 78
  • Wood Carvers: 310
  • Writers: 281

Produce Industries

  • Butter Churners: 333
  • Canners: 264
  • Cheesmakers: 310
  • Ice Merchants: 40
  • Millers: 191
  • Picklers: 163
  • Smokers: 113
  • Stockmakers: 99
  • Tobacconists: 142
  • Tallowmakers: 199

33994 of Ko-bêle Ye's population work within a Foundational Occupation.

52361 of Ko-bêle Ye's population do not work in a formal occupation, but do contribute to the local economy. 3598 (4%) are noncontributers.

Points of Interest

Ko-bêle Ye's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ko-bêle Ye suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Ko-bêle Ye, swallowing large sections of the community. Ko-bêle Ye lost 151 people, 200 livestock, and 94 buildings in the disaster. This disaster is often refereed to as The Death Swallowing.

History